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Penrose is a haunted interactive novella that's happy for you to mess with causality


A look at the non-linear interactive novella Penrose.

Watch on YouTube The game opens in the third of five chapters, with Peter Penrose, a troubled art student who's agreed to drive Catherine, his sister, into the desiccated sprawl of northern Nevada to explore the abandoned laboratory where their mother, Marie, once worked. The scale is inebriating, feeding a compulsion to see just how many invisible junction points connect one character's reality to another's, something that's beautifully framed by the game's score - from Toronto-based composer Vancorvid - the metronomic pulse of a plucked violin, halfway between a quiz show theme and a countdown timer, notes cautiously climb up through the octave, looking for the daylight of a new thought. Soon enough three years have passed and you're still sitting on the same couch, at the same laptop, with the same half-read New Yorker story about Thai elephants learning to play the trumpet silently draining your battery by loading and reloading programmatic ads that will eventually crash your whole system.

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Penrose

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