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Persona director says making beautiful menus is ‘actually really annoying’


‘It takes a lot of time,’ Katsura Hashino explains ahead of the launch of Metaphor: ReFantazio.

By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. They’re functional, sure, but they’re also so incredibly stylish that you almost don’t mind constantly pausing to equip gear or heal your party. So when I had the chance to talk to longtime Persona director Katsura Hashino about his new game, Metaphor: ReFantazio, which continues this tradition of beautiful menus, I had to ask how they do it.

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