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Pixel art adventure Arco's really good fun - but it's also very buggy at the moment


A look at Arco, a tactics game which is wonderful but buggy pre-release.

The aesthetic is beautiful ragged pixelart with tiny characters and vast horizons, and a lot of the beats of the story unfold a bit like they do in something like FTL. The solution was to kind of tack back and forth: I zigged and zagged, getting closer to them each turn, dodging incoming fire until I could finally get a bead on them. It's an ingenious way of tying multiple parts of the game together and also ensuring that you don't linger too long and disrupt the flow of things.

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