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Pixel art adventure Arco's really good fun - but it's also very buggy at the moment
A look at Arco, a tactics game which is wonderful but buggy pre-release.
The aesthetic is beautiful ragged pixelart with tiny characters and vast horizons, and a lot of the beats of the story unfold a bit like they do in something like FTL. The solution was to kind of tack back and forth: I zigged and zagged, getting closer to them each turn, dodging incoming fire until I could finally get a bead on them. It's an ingenious way of tying multiple parts of the game together and also ensuring that you don't linger too long and disrupt the flow of things.
Or read this on Eurogamer