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Planet Coaster 2 review - buckled potential
Planet Coaster 2's flexible creation tools are as compulsive as ever, but the fun butts up against an exhausting UI and uninspired management gameplay.
I’m the kind of theme park nerd who still gets genuinely giddy when they see technology and creativity crash together like this, and who's been daydreaming their perfect rides and coasters into existence since a run-in with Disney's Haunted Mansion at the age of three became a bit of an obsession. Like its predecessor, Planet Coaster 2 is an immediate head turner; a glorious fusion of art, animation, sound, and music that brings those creative whims to wonderfully convincing life – a world of whirling metal, blinking lights, and the delighted screams of guests, to be experienced on high or at ground level. Of course, Planet Coaster 2's new in-game Workshop means design-minded players can upload and share their creations with anyone hoping for a more casual play experience - but it all feels a little distasteful, as if Frontier's offloading key foundational work onto the community.
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