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Playing A Short Hike developer's unfinished Paper RPG reminds us we're as shaped by the ideas that don't make it as we are the ones that do


Here's a glimpse into game development we don't normally get: the chance to play a game that won't ever be released.

Specifically, Zelda Wind Waker-era Nintendo, childlike in presentation but full of wit, and innately, unavoidably, uplifting. Whenever combat occurs, the game goes side-on and turn-based, and, as in Paper Mario, there are many abilities based on jumping on enemy heads. He's started projects for an action adventure game, which he shared a screenshot of, a micro-RPG with a claymation aesthetic, and an online platforming roguelike.

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