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Playing Clair Obscur: Expedition 33 for three hours has confirmed all my hopes and fears about this gorgeous new action RPG


Eurogamer play the first 3 hours of Clair Obscur: Expedition 33 and first impressions about its battle system are strong indeed. But we also have some worries.

I pick up with Gustave in an ethereal forest, where high rock walls and bioluminescent flowers guide me forward toward my first main goal: a place called The Indigo Tree, your team's designated meet-up point if your arrival went south. Later, I explored a coral reef area where everything behaved like it's underwater but it was actually just regular air - plumes of seaweed rippled upwards toward the sky, large fish bristled through the dense undersea thickets overhead, and bubbles lazily bobbed along in front of my face. But Clair Obscur infuriatingly forgoes any kind of map to help orient you in these large and imposing settings, and repeatedly running into brick walls and doubling back on myself began to grate as the preview build went on.

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