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Playing one of Gamescom's strangest genre mashups in We Harvest Shadows: a farming simulator horror
In 1986, a man called Christopher Knight drove his car into the wilderness until it ran out of gas and then he abandone…
It would get so cold in the wilderness he'd have to wake himself up and walk around to warm up, and sometimes, on the brink of death, he'd see a cloaked figure off to the side, smiling at him and beckoning him to come closer. Sorting the property out (and indirectly, yourself) is wholesome work, and purposeful, and the house being in the middle of nowhere, surrounded by fields and trees, brings a pastoral sense of calm. That's the general shape of the game: work through the day, crossing-off chores on your to-do list - buy a new axe, build a chicken coop - then when night comes, lock the door and wait until you can sleep it off again.
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