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Playing Ori dev's new Soulsborne, No Rest for the Wicked


Watch Ian play the first 90 minutes of No Rest for the Wicked PC gameplay!

Ori and the Blind Forest is well known for its tear-jerker of an intro cutscene so for developer Moon Studios, the dark and damp, gore-soaked world of its next game No Rest for the Wicked, seems like a radical change in direction. The opening area of The Shallows where most of my gameplay takes place is technically rather small but, thanks to the labyrinthine level design and the way that Moon Studios have crammed the spaces full of things to see, do and clamber over, it all felt much larger than it actually was. That means every quest, boss and square foot of Isola Sacra can be experienced with pals but, according to the website blurb, there seems to be no tethering involved as it states that you can "leave your party and wander off solo".

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