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PlayStation 30th anniversary: what if Digital Foundry existed in 1990s?


Was PlayStation really more powerful than Saturn? On the occasion of their 30th anniversary, DF uses the tools of today to analyse the games of yesteryear.

Watch on YouTube All of which brings us to today's new DF Retro episode, where John Linneman sets out to catalogue the multi-platform driving and racing games of the fifth generation console era, using the techniques we've developed across the years, but brought to bear on mid to late 90s software. We've almost cracked it though: Mike Chi's RetroTink 4K processes and scales RGB signals from the Saturn to such a level of quality that we can work with the video within our tools, making the comparisons you see today possible. We did have frame grabbers that digitised analogue inputs and we could capture RGB images of good - even pristine - quality, to the point where they presented in a way that didn't quite reflect the CRT experience.

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