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Pokémon games have become consistently ugly, and it's alright to wish they weren't
Main series Pokémon games continue to suffer from low fidelity, poor performance, or just a sheer lack of art direction. It's okay to expect more.
While even casual observers and non-Pokénerds probably got whiff of controversies like "Dexit", the nickname for the first time it was revealed less than the entirety of the Pokédex would be catchable in a single game, back at the launch of Pokémon Sword and Shield, fewer will be familiar with "tree-gate" of the same era. The aforementioned Wild Area and its unfortunate trees took the brunt of it, but single-lane, pop-up Potemkin Villages such as Spikemuth, and post-game cutscenes playing out over static drawings were the fist signs of developer Game Freak's real issues with simply getting everything done in time. Similar issues came up in their own way in Pokémon Legends: Arceus, a game with some nice thematic elements to menus and the like, and that hinted towards a Breath of the Wild-like painterly style, but never really got there - and with more murky, muddy open areas driving the artistic limitations home.
Or read this on Eurogamer