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Pokémon Legends Z-A is essentially an action game, but might not be a particularly great one
Our four-part hands-on with Pokémon Legends: Z-A reveals a new focus on real-time action, for better or maybe more for worse.
Legends: Arceus is deathly quiet, thanks in part to the total lack of voice acting - a long-running Pokémon quirk continued again here in Z-A, even in the lengthy cutscene we were shown at the start of the preview - but also, more intentionally and more interestingly, because of its environment. Z-A has taken the bold, and potentially quite ill-advised leap of going full real-time action with its battles, which coupled with its modern approach of overworld-roaming Pokémon means you'll frequently find yourself in the middle of absolute carnage, moves flying everywhere, wild pokes on all sides. After several torturous minutes battling an Alpha Barbaracle I found down by not-Paris' waterfront, eventually getting it down to the last slither of red HP, a brief cutscene triggered to indicate that day had officially switched to night, and therefore the Z-A Royale was now open for entrants.
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