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Post-Processing Shaders as a Creative Medium
TBD
Spending the better part of 2024 learning new shader techniques and concepts through the lens of post-processing has been the spark I needed to come up with ever more intricate, detailed, and ambitious creative work. Comparing the simple pixelated output with the staggered oneYet, we can push things further and introduce offsets at the"sub-cell level" to create an even more intricate effect. Adding a dash of interactivity into the mix, whether time-based or by leveraging the cursor of the user for example, can yield some very unique and delightful results and make your effects really stand out.
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