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Postmortem: The singular design of Namco's Katamari Damacy (2004)


Read the postmortem originally published in the December 2004 issue of Game Developer.

In fighting games, the combo is usually expressed by a number, but in Katamari Damacy, if you roll up multiple objects in a row, you will see fireworks, confetti, or twinkling stars around the Prince shown in the bottom right area of the screen. This includes many individual elements, such as the graphic style, the color, the sound and music, the movies and cut-scenes, the giant space mushroom, and the overall theme of recreating the night sky. We wanted to do away with the current stereotype that has become the norm in the industry where both the developers and the players have come to accept a set of arbitrary rules as standard, despite the fact that video games are still a very new media.

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