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Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant


Games like this represent Capcom at its best: experimental, weird, and willing to break away from the triple-A pac.

Whilst those two may not have been commercial (or in Exoprimal's case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it's a shooter, its main character is more of an everydad - his name is Hugh Williams, for goodness sake - and it has one of the most exciting genre hybrids I've seen in a while. I let out a horrible little laugh as everything came together in my preview - after slowing it down with the net, I unloaded a full clip of shotty shells into the tank whilst I used Diana to hack to the machine, immobilising it and spending some of her resources in order to lower its defence. There are still some anachronistic game design decisions in Pragmata (most of the story is told to you via text logs left scattered around the deserted moon base or projected holograms, very is still very 2006), but mixed in with these new ideas and genuinely fascinating combinations of genres.

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