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Prince of Persia: The Lost Crown is part metroidvania, part soulslike, and all fun


Two weeks into 2024, and we’ve already got a GOTY.

I hate repetition, it’s the most frustrating part about playing difficult games, but I was so locked in, like a sax player in the middle of a Charlie Parker solo, that I didn’t mind that it took upward of 40 tries to not only figure out the puzzle’s solution but to then execute it. Just like the platforming puzzles, you’re memorizing attack patterns, reaching into your expansive arsenal for the right tool, then executing a complex dance against a boss that will punish the hell out of you for being too greedy with damage. There are so many places to go and secrets to uncover that even when you’re not heading toward the next story goal, wherever you end up you’re getting something — either currency to buy hints or upgrade materials or necklace charms that enhance Sargon’s abilities.

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