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Promise Mascot Agency review


Is Promise Mascot Agency the right mixture of open-world, card game, passive-income generator, and whimsy? Eurogamer reviewed it to find out.

The book's about a lot of things - and I may have written about it before on Eurogamer - but, broadly, the novel concerns a veteran of the first world war who turns up in a small village up north to uncover a piece of art that's been concealed in the church. This game has weeping tofu mascots getting into fights with badly stacked boxes, a train station part run by kittens, papery ghosts circling the hills and alleyways, hands joined, and, oh yes, the giant thumb I travel around with, who likes to ride in the back of that van and spout obscenity-laced wisdom at the worst moments. In these moments, you race around a compact open-world in your upgradable van, meeting new people - each fresh face gives you a new card you can use when battling to keep mascots on track at events - as well as understanding the story of the place and how it came to be so run down and neglected.

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