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PS5 Pro and PSSR impress in The Last of Us Part 2 Remastered
Digital Foundry investigates The Last of Us Part 2 on PS5 Pro - how does it compare in detail to the base PS5 in its performance and quality modes?
Part 2's PS5 Pro outing seeks to eliminate that gap, aiming to deliver a 4K-like visual experience at a full-fat 60fps frame-rate target by using Sony's new machine learning PSSR upscaling solution. Screen space reflections often appear more temporally stable here and coherent, though I did note a small visual bug in one scene, and puddles sometimes reveal additional checkerboard-like SSR artifacts on Pro. DLSS is the gold standard for image reconstruction on PC for good reason, with stable imagery across a wide range of game content, and the results in TLOU Part 1 are certainly in line with that trend.
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