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Quandoom: A port of DOOM for a quantum computer
A port of DOOM for a quantum computer. Contribute to Lumorti/Quandoom development by creating an account on GitHub.
This changes today, with the release of Quandoom, a port of the first level of DOOM designed for a quantum computer, given as a single QASM file, using a mere 70,000 qubits and 80 million gates. it's only the first level, more could be added, it's just a matter of mapping them everything is x-ray due to reversibility shenanigans no color because it'd make rendering a lot harder and the x-ray would look weirder no music or sound no level secrets, although again it's just a matter of mapping enemies can't travel between rooms no automap, because eh imp fireball is hitscan rather than a projectile minor tweaks regarding armor/health/damage to make it more reversible-friendly This is a recreation from scratch of the first level of the original DOOM game, which was released as shareware by Id Software in 1997.
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