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Radeon Vulkan Driver's Emulated Ray-Tracing Scores A ~40% Improvement For Quake II RTX
In addition to Mesa's open-source Radeon Vulkan driver 'RADV' making some nice performance improvements for modern AMD GPUs with hardware ray-tracing, the emulated ray-tracing code path in RADV for primarily older GPUs has seen some improvements merged this weekend
In addition to Mesa's open-source Radeon Vulkan driver "RADV" making some nice performance improvements for modern AMD GPUs with hardware ray-tracing, the emulated ray-tracing code path in RADV for primarily older GPUs has seen some improvements merged this weekend. In fact, so significant that from one merge request is around 40% faster performance for the Quake II RTX game with the emulated RT handling. Konstantin Seurer has implemented proper water tightness handling for the emulated ray-tracing code path in RADV.
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