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RadeonSI Begins Upstreaming Its OpenGL Mesh Shader Support


OpenGL doesn't receive nearly as much love these days as the Vulkan API, but over the past several months there's been at least one notable new extension in the works: cross-vendor mesh shader support with the pending GL_EXT_mesh_shader extension

Beginning today the AMD RadeonSI Gallium3D upstreaming process has begun for introducing mesh shader support for this Radeon OpenGL driver. Developers at least from the Nvidium project as a rendering engine for Sodium with Minecraft Java Edition have been interested in seeing OpenGL mesh shader support work outside the confines of NVIDIA's vendor extension for it (GL_NV_mesh_shader). In any case it looks like this OpenGL mesh shader support is still set to land in 2025.About The AuthorMichael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience.

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