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Random Thoughts about Unity
problem From the outside, Unity lately seems to have a problem or two. By “lately”, I mean during the last decade, and by “a problem or two”, I mean probably over nine thousand problems.
Microsoft coming up with XNA, Adobe starting to add 3D features to Flash, Google making O3D browser plugin technology – all of those felt like possible extinction level events. To me, it felt like around year 2012 the vision of “Unity is a flexible engine targeted at small or maybe medium sized teams, to make games on many platforms” was already true. Spending on R&D increased by a lot, many known and experienced games industry professionals were convinced to join, and I guess the compensation and/or prospect of rising stock value was good enough too.
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