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Reach feels like Blood & Truth meets Mirror's Edge - until it suddenly doesn't


Watch Ian Higton try out 15 minutes worth of Reach VR in this preview that features brand new gameplay from across four levels of the game.

This included an, admittedly, very cool Captain America style shield that you can use to hit enemies or lodge into specific sections of walls in order to clamber up them, a pair of gauntlets that show your health and items on your wrist and a chest-mounted healing device powered by mushrooms. Instead of being an action epic set above ground in a big city, over jagged mountain tops and on wobbly cable cars as the introduction suggested, the bulk of the game looks to takes place in a series of really quite bland and beige underground tunnels. Bouncing the shield around was a lot of fun, but fighting these robots was not.Here's hoping that later levels in Reach can bring back the excitement that I felt during the prologue because, by the end of my hour long demo, I was already tiring of the underground location and the enemies within.

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