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Red Dead Redemption PC tech review: the best way to play a stone-cold classic


The Digital Foundry PC tech review of Red Dead Redemption. Alex Battaglia talks how the PC remaster scales beyond console and plays on retro PC hardware.

Watch on YouTube The mouse and keyboard controls here are also generally fine, though the game is set up to require rapid taps of the sprint button to speed up on foot or on horseback. The game is actually more CPU-limited with ultra settings, given the extremely high draw distances, so the modest Ryzen 5 3600 processor can sometimes dip below 60fps in towns where object density is at its highest. | Image credit: Digital Foundry The CPU is certainly underdelivering here compared to console hardware of the same period, but perhaps this could be attributed to too little system RAM (4GB), too slow PCIe speeds, or maybe the old GPU simply doesn't like a modern DX12 implementation.

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