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Remedy hopes FBC: Firebreak can defeat the "predatory" live-service trap - with help from small budgets, Game Pass, and PS Plus


I am quietly optimistic about FBC: Firebreak, Remedy's upcoming co-op, PvE Control spin-off. Having played a couple of …

Having played a couple of hours of it, particularly towards the end of my time, as the systemic complexity began to compound, its coming together at the last minute almost feels like a strength, as I wrote in our big FBC: Firebreak preview. But naturally at a time when live-service, multiplayer-only games - particularly ones from studios known for the purely single-player output - are hardly the most popular pitches in the world, there is plenty of scepticism out there. I asked Kayatta whether that helped take the pressure off a little, amongst the wider, tougher context of similar multiplayer games - most notably the high-profile failure and ultimately pulling from sale of Sony's Concord- having some difficult launches.

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