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Report suggests studios lack tech to sustain live service ambitions
A new report from Griffin Gaming Partners highlights how many studios are struggling to create live service games with outdated tools.
However, a new report from Griffin Gaming Partners suggests that, while many studios are making and supporting live service titles, they often face production and technical challenges that hamper development. The report quotes Jon McElroy, VP of engineering at Annapurna, who says: “As the medium continues to advance, teams grow naturally more ambitious and the complexity of the problem space increases. Matt Wyble, COO of Second Dinner, said of AI tools: “It’s always been David vs. Goliath for small studios, and the rising costs of developing games make it harder every year.
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