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Resident Evil Requiem has a third-person view for fewer cheap jump scares


The next game in the series may lean away from all the guns and back towards survival horror.

Ahead of the hands-off gameplay presentation, game director Koshi Nakanishi outlined how Grace isn’t a combat-hardened soldier or survival expert of episodes past. As she struggles to escape her restraints, a sense of constant tension and stress builds – it feels like the whole place is a threat, and I kept a careful eye on the closed door of the room intently as she finally broke free. Survival horror staples, like screwdrivers, broken fuses and overly ornate keys are still here as Grace sculked and breathed heavily around what appeared to be a run-down hotel.

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Evil Requiem

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