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Returning to Dragon Age: Origins made me realise Baldur's Gate 3 was really the sequel I always wanted
Going back to Dragon Age: Origins today, it's much harder to feel frustrated at the lack of 'true' RPG sequel - Larian's already completed the D&D circle.
Yes, the world of Thedas has been further explored by Hawke and The Inquisitor - with Rook soon to be added to the list of overworked protagonists with a mate called Varric - but it's never felt like the spirit of Origin's Dungeons and Dragons-inspired design has ever truly been iterated on within the franchise. While lore has been fleshed out and new stories have irrevocably changed Thedas' future (and everybody's opinion on Anders and explosives), the core gameplay of Dragon Age has moved on from intricate tactical positioning and D&D-lite roleplaying to a sense of more 'current' combat and exploration - or at least what seemed like it was current, in the games of its time. Then Dragon Age: Inquisition gave in to the flavour of the decade, in the wake of The Elder Scrolls 5: Skyrim's vast success, and went full on open world, with materials to pick up every three steps, a ping button to spam, and so much bloat that the much-maligned Hinterlands starting area became one of the series' biggest jokes.
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