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Reversing Choplifter


Because it seemed like a good idea at the time. The Apple II line of computers had an amazing run, from 1977 to 1993.

C64 games did a lot of work to stay single-load since the C64 drive is so slow, but on the Apple II, running back to the disk to load your title screen, menu system, or new levels was no big deal. Because the Apple II is so small compared to modern machines, we can pick it apart with incredibly deluxe tools that virtually eliminate all repetitive tasks, allow you to test nearly any hypothesis with a couple of clicks, and you never have to reboot or repair a corrupted floppy disk. Again, lest this sound like criticism of Dan, bear in mind that he then went on to write Airheart, generally regarded as the fastest and most sophisticated rendering engine ever built on the Apple II.

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Choplifter