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Riot Games on why successful modern studios rely on cloud infrastructure


In this VB Spotlight event, learn how Riot Games is leaning on cloud infrastructure to build award-winning games.

AWS’s auto-scaling functionality is a huge value proposition, Mayers says – it removes having to manage these physical or virtual machines with the ability to always iterate rapidly and provision an instance anywhere in the world it’s needed. “But I would say if a large organization is going to fix the build processes by moving partially or fully to the cloud, and also figure out the version control, it’s going to be a huge win. Alexey Prohorenko, Director of Software Engineering, Riot Games Kevon Mayers, Solutions Architect, AWS Dean Takahashi, Lead Writer, GamesBeat (moderator)

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