Get the latest tech news
Riot Games on why successful modern studios rely on cloud infrastructure
In this VB Spotlight event, learn how Riot Games is leaning on cloud infrastructure to build award-winning games.
AWS’s auto-scaling functionality is a huge value proposition, Mayers says – it removes having to manage these physical or virtual machines with the ability to always iterate rapidly and provision an instance anywhere in the world it’s needed. “But I would say if a large organization is going to fix the build processes by moving partially or fully to the cloud, and also figure out the version control, it’s going to be a huge win. Alexey Prohorenko, Director of Software Engineering, Riot Games Kevon Mayers, Solutions Architect, AWS Dean Takahashi, Lead Writer, GamesBeat (moderator)
Or read this on Venture Beat