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Riot Games, Take-Two, ESA and more offer a blueprint for a diverse global video game community
At the annual Diversity in Gaming Lunch at GamesBeat Summit 2024, ESA members addressed increasing equity and inclusion in the game industry.
In games like NBA2K and Top Spin, Take-Two aims to create characters that reflect the real world, said Chanel Ward, the company’s director of global, diversity, equity and inclusion. They didn’t know at the time that they were being an ally, but just hearing my voice in the room, allowing me to care about gender diversity and making sure that the game was representative, was a step forward toward building a squad that had great reviews,” she said. “I think we have to go back to teaching the skills, the craft,” she said “We can bring more people into the industry, especially as it continues to grow at a global scale, by developing those types of programs.”
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