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Rise of the Ronin's familiarity feels like a strength
Eurogamer's preview of Rise of the Ronin, Team Ninja's latest, which feels familiar - but in a good way.
The (superb) character creator is near-enough identical and the combat riffs on the same themes, with a focus on using parries to break an enemy's stance so that a critical blow can be delivered. Instead, the late Edo period (that's mid 19th century) setting has allowed Team Ninja to build on the existing swordplay and ninjutsu of Nioh with more modern firearms and a larger array of gadgets. The open world giving you a choice of how to approach a given bandit camp or enemy-occupied village is where it feels closest, with both stealth and combat being fun and effective, so you'll usually end up taking out a bit of chaff silently before messing up and having to fight the rest head on.
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