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Roblox CEO hopes users capture a tenth of global gaming revenue on the path to a billion players
Dave Baszucki, CEO of Roblox, said his company's goal is to reach 10% of the global gaming market's revenue and a billion daily active users.
To get there, we will continue to focus on the four core growth vectors we set out at our direct listing in 2021: expanding around the world; making Roblox compelling for everyone; ensuring a broad range of use cases; and growing and improving our economy.” “Over the past year, we’ve expanded our vision for search and discovery to surface, in a fair way,more diverse content on our homepage, making it easier for people to find their next favoriteexperience,” Baszucki said. This year, we also released Ban API and Alt Account detection tools, which makes it easier for developers to remove policy violators from their experiences and prevent them from rejoining.
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