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Robocop: Rogue City expandalone Unfinished Business feels like The Raid: The Video Game, and I'd buy that for more than a dollar
We've played a good chunk of Robocop: Rogue City - Unfinished Business, and it's wicked.
As a Robocop fan, I loved the way the development team recreated iconic locations like the Metro West station, or brought classic characters like Officer Lewis and The Old Man back to life. Despite the variety of the level design, the return of Peter Weller as Robocop/Alex Murphy and the fact that you can shoot a red barrel and blow someone's head and limbs off and watch their chunky bits go flying into the distance, Unfinished Business does also have its faults. I can forgive a few frame rate dips here and there, especially when multiple explosions are going off and people's legs are flying past my face but, as you'll see if you watch my stream of the first two hours (above), there was one early cutscene that decided it didn't want to render any visuals, and another moment during one of the game's new scenery takedown animations where my unlucky opponent blinked out of existence.
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