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Rockstar could choose to ditch auto-aim with GTA 6, but I hope it doesn't


If GTA 6 drops auto-aim it'll make for a very different feeling entry in the series.

The 2D games made by BMG Interactive gently altered your steering to bring you parallel with the road after turning a corner - while GTA 2 tilted the flow of your bullets slightly toward the nearest Yakuza goon or police officer. Finishing a gunfight early is desirable since GTA Online, like Manhunt, makes you incredibly vulnerable; your health bar is vanishingly small, and even Super Heavy Armour will only increase your survivability to match a protagonist in Rainbow Six or SWAT 4. In the more than ten years since its last series entry, dedicated shooters like COD have pushed aim assist forward by leaps and bounds, so that controllers can play happily with mouse and keyboard in Warzone.

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