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RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
What is RTX Mega Geometry and how does it benefit Alan Wake 2? Digital Foundry reports.
Watch on YouTube RTX Mega Geometry is essentially an Nvidia-branded version of a fundamental change to RT APIs that will almost certainly be adopted by all vendors. In a world where mesh shading, Epic's Nanite and the basic requirement for animated environments come to the fore, the existing DXR APIs aren't really fit for purpose - all of which brings us to the specific implementation found in Remedy's Alan Wake 2. This title is an excellent use-case for RTX Mega Geometry as the game world is rich in detail via mesh shading and is highly animated.
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