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Rust to .NET compiler – Progress update
he past few months have been quite chaotic, both for the Rust to .NET compiler backend I am working on, and for me personally. As I am writing this article, I am in the metaphorical eye of the hurricane - I have just graduated high school, and I will be writing my national final exams in about a week.
Some time ago(4 months to be exact), I started using a slightly modified version of a tool called rustlantis to fuzz test my compiler. Surely, it won't suddenly rear its ugly head and cause weird precision issues in one, very specific case? This incredibly "advanced" debugging solution is, of course, disabled by default and only meant for diagnosing very weird edge cases, such as the runtime crashing without any messages.
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