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Salty game dev comments, easier mods are in Command and Conquer's source code
With the right folks involved, EA can capably preserve and update its classics.
Given the extent of the code available, mods could include the kinds of modern updates, like higher and wider resolutions or beefed-up textures and refresh rates, that all good games deserve. The namesake 1995 game and its hugely popular 1996 Red Alert sequel require some older dependencies, like DirectX 5 and the Greenleaf Communications Library (for a full build and tool access) and the Borland Turbo Assembler (TASM 4.0) to compile. Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history.
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