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If someone were to ask you at the beginning of 1998 which studio was most likely to release a little-sung adventure game that year that would go on to become a well-loved cult classic, you probably wouldn’t think of the little Pennsylvania outfit known as DreamForge Intertainment. For DreamForge’s track record with the adventure genre — or with any other genre, for that matter — was the opposite of imposing.
Chronomaster’ s creative pedigree was undeniably impressive: its mind-bending central conceit, involving private pocket universes owed by the rich tech-bros of the far future, was just about the last idea ever dreamed up by the science-fiction author Roger Zelazny before his premature death from cancer. The core gang of four that coalesced around the game consisted of design lead Mike Nicholson, writer Chris Pasetto, head programmer Chad Freeman, and art director Eric Rice. And when the old “Siliwood” vision of adventure games as interactive movies populated by real actors was thrown onto the dustbin of history, studios were able to return to older approaches that were often more satisfying than watching reams of grainy green-screened video.
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