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SDL3 Enhances Logic For Selecting The Most Performant Vulkan GPU
The SDL3 library that is widely-used by cross-platform games has landed new code for revising how it selects the high performance GPU in multi-GPU systems.
The SDL3 library that is widely-used by cross-platform games has landed new code for revising how it selects the high performance GPU in multi-GPU systems. The new code merged today for the Simple DirectMedia Layer project is picking the dedicated GPU with the highest amount of video RAM for the Vulkan renderer. Those interested in all the details around this improved Vulkan device ranking for SDL can see this merge request for all the information on this newly-merged code.
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