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Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'
Unfortunately, nice doesn't shift product.
I spent some time messing around with game modes and flicking through the cosmetics and customisations that Concord had to offer before it went offline, and throughout all of it, my biggest problem was that it was just ok. Helldivers 2 managed to do well even with an upfront payment of $40/ £35, but that's because it offered players more than just the ability to unlock cosmetics for free; it gave people a new experience that they couldn't get elsewhere. This may include inspiring some devs to continue work on old projects or dormant series, even if that means using the groundwork and stories that Secret Level will set out.
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