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Serialization for C# Games
Build complex state preservation systems for implementing game save systems or custom netcode with Chickensoft's new serialization tools.
Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments. The serialization system can even upgrade your out of date models while they're being deserialized, ensuring you never see an out-of-date type in your game logic. Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
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