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Serious Sam handled massive amounts of enemies on 56k modem connections
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It contains the build version, mod name, server password, amount of local players on this client (in case of split-screen) and serialized CSessionSocketParams(connection quality information). In Serious Sam, this buffer houses a CPlayerSettings structure which contains the filename of the player model, weapon auto select policy, crosshair type and various flags (all customizable via in-game options menu). When the Engine knows the number of ticks to predict, it will continue to cache the RNG seed and next entity ID (to avoid corrupting the game state), and after this, delete all existing predictors and instantiate new ones ( CWorld::CreatePredictors).
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