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Shadertoys Ported to Rust GPU
We ported a few popular Shadertoy shaders over to Rust
GPUs are typically programmed using specialized languages like WGSL, GLSL, MSL, or HLSL. These Rust GPU programs are then compiled into SPIR-V, a low-level format that most GPUs understand. While porting shaders, we also contributed back to the ecosystem by identifying and fixing several issues in wgpu and naga:
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