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Shadow of Mordor's Nemesis system was actually created to reduce second-hand sales
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player's actions to create enemies that feel capable of remembering past encounters. But, while being a rather brilliant mechanic for fellow Orc hunters, it was actually created with a slightly more corporate mindset in play, with the idea being to cut down on used game sales. But, while this buying and reselling was a boon for the likes of GameStop and those of us looking to make a little money back, it was a "disaster" for the developers "because they weren't getting paid" for every game.
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