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Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?"
Middle-Earth: Shadow of Mordor's Nemesis System is still beloved more than a decade after its release, but it was apparently only created to stop people from selling their physicals discs, according to one former executive. Orc higher-ups each had their own personalities, names, attributes, and memories - if you beat one in an explosion, he'd show up hours later with burn marks and a fear of flames, for example. They'd even climb up and down the orc hierarchy, creating an ambient storyline that sat alongside the (less compelling) main one, and I'm sure you could spend many more hours just messing around with them.
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