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Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels


A rhythm dungeon crawler in 16 x 9 pixels. Made in Godot. - jgalecki/qrawl-tiny-mass-disco

Many rhythm games don't have to deal with this side, as something like Guitar Hero only rates input instead of really reacting to it. Making the monsters wait until after player input (or after the beat closes out) looks awful, as they won't be sync'ed up to the music at all. Hopefully you've found this guide helpful, either for playing around with this codebase or perhaps implementing your own rhythm dungeon crawler logic.

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