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Show HN: Resurrecting a dead Dune RTS game


L;DR: I created a patch called EmperorLauncher, which modifies Emperor: Battle for Dune to run well on modern systems, with: High resolution support Working online multiplayer with direct ip connection Coop Campaign mode You can download the patch here, and the source code is available on github. Me and a friend playing Coop Campaign in 4K The rest of this blog post is a fairly technical explanation of how and why I made this thing.

When I found out all these years later that Emperor had a coop mode that I'd never known about, and it was no longer playable - I knew in that moment, deep in my heart, that this was a cosmic injustice that must be put to rights. Broadly speaking, DirectX 8/9 is around when graphics APIs started to vaguely approximate the kind of feature set we expect today, moving away from a fixed-function pipeline and towards a modern shader-based world. That lets the game show a list of lobbies in the LAN menu, so players can connect without having to open a cmd window and call out their IP address to eachother.

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