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Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter
Like a lot of Unreal Engine 5 games, Silent Hill 2 stutters and it stutters a lot. Why is it happening? Can it be fixed…
Looking for answers on this, I found myself tumbling down a rabbit hole, with this game - and others based on Unreal Engine 5 - presenting issues even more concerning than big lurches on the frame-time graph. Many PC ports don't even bother to offer hardware Lumen, but Silent Hill does via its 'ray tracing on/off' option, most obviously producing far superior reflections and more accurate indirect lighting. For example, nearly all cloth in the game I have seen so far runs at 30fps, no matter your frame-rate target, so fluttering drapes or flags in the wind look awkward and pretty poor.
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