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Silent Hill 2 Remake producer says the original Japanese team wanted to update with "drastic changes"


Silent Hill 2's original creators "didn't want to make the same thing again" when it came to Silent Hill 2 Remake, caus…

In an interview with Famitsu, Silent Hill 2 Remake producer Motoi Okamoto – who joined Konami in 2019 to revive the dormant horror series – discussed how Konami and the original developers worked alongside Bloober to find the right "balance" between remaking and reimagining the revered game. "If you watch the trailer, you'll see that it has been reborn in a modern style while retaining the good points of the original version." Okamoto did assure players, however, that the long walk in through the forest at the beginning of the game "will appear almost unchanged", and as the remake didn't want to use "gamer-like user interfaces", the team removed the UI map in favour of giving James a physical map that he carries with him instead.

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